
We decided to use FPS Creator because it seems like a great way to test our ideas in a relatively short time.Īnyway, I was wondering if anybody here has brought mocap data into FPS Creator and if they wouldn't mind sharing some tips and tricks on how to do it. The Kinect based mocap system worked out quite well and after we finished our homebrewed short we became intrigued with the idea of using this system to create a 'Brudders' shooter game. The film was called 'Happy Box' and you can see it here: Brudders in 'Happy Box' Last year we created an animated short film based on my webcomic Brudders, and we 'shot' the film entirely in our living room using two Kinect sensors. Little Green Dog is basically myself and my wife Alisa, two working artists in Los Angeles. First, a little background information about who we are and where we're coming from: It does not store any personal data.I'm a new FPS Creator user and I have a few questions regarding the use of custom mocap data in FPS Creator. The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. The cookie is used to store the user consent for the cookies in the category "Performance". This cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Other. The cookies is used to store the user consent for the cookies in the category "Necessary". The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". The cookie is used to store the user consent for the cookies in the category "Analytics". These cookies ensure basic functionalities and security features of the website, anonymously. Necessary cookies are absolutely essential for the website to function properly.
